#Transparent mesh's ouline
1 messages · Page 1 of 1 (latest)
Depends on what outline technique you're using.
But basically the same way as non transparent.
I think I just know one way and that might not work with transparent meshes
Backface culling
Backface culling is not an outline rendering technique. It's literally for culling back faces of a mesh.
You probably mean inverse hull or whatever it's called. Where you render the backfaces of the same mesh scaled up.
And it would work imho. Though, it might not look great.
Yes but for transparent I doubt it won't work maybe the outline geometry may still be visible due to transparency