#New to unity, can't figure out shader graph

1 messages · Page 1 of 1 (latest)

half pawn
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Hey! I saw you're having trouble with your FPS Inventory System. I’ve handled similar logic issues before.

Send me some screenshots of your code and the specific error you're getting in the console. I'll analyze it and help you fix the logic so you can finish your project.

balmy epoch
half pawn
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My bad, I mixed up the threads! I meant your Shader Graph issues.

Shader Graphs can be tricky with nodes and math. Send me a screenshot of your current graph and tell me exactly what effect you're trying to achieve (or what the error is). I'll check the logic and help you fix it!

balmy epoch
nocturne zodiac
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This guy above seems sus.

Anyway, what specifically are you having a problem with? Water is one of the more complicated things to do a shader for so it's expected for you to be lost if you have zero knowledge.

If you want to learn and understand shader graph, check out ben cloward's yt channel. Wonderful for teaching how shader graph works.

If you judt want water done, I am positive there are tutorials on yt without even looking.

If you're looking for foam specifically, nothing might come up, but a lot of the water shaders include foam anyway so you might learn/copy from that

ruby kelp
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You could find some very basic tutorials to get familiar with how it's meant to be used to do things in general
Beyond that I find those "every node explained" videos useful for understanding what kind of tools you have to work with
You can also learn shader fundamentals first, which will help a lot in the long run, but won't be immediately be useful because nodes and URP's shaders in general don't directly line up with how shaders are coded

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Also, 6.2. is an unsupported, very unstable version
6.3. is supported but still pretty unstable, as it was released very recently
6.0. is decently stable and the one I recommend
Changing project versions in a major way like that tends to break stuff, so it should only be done with project backups / vcs, or preferably not at all after starting the project

cerulean abyss
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wdym you found nothing

balmy epoch
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no fancyness

ruby kelp
# balmy epoch no fancyness

It's unclear what you categorize as "fancyness" but you are free to pick any steps from the tutorials that are relevant to you and discard the rest

balmy epoch
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that's what I've done, i picked apart youtube tutorials to get something close to what i wanted

ruby kelp
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And of course the parts that might not be relevant now might be useful later