Updates about my upcoming spawner tool. It can spawn on a path, can modify terrain under the spawn point, can generate a procedural base mesh underneath the game object, can have random or fixed rotation, doesn't overlap spawns, can avoid terrain layers and or regular layers. Added bonus feature includes a basic terrain texturer script that works at runtime or during editing. https://youtu.be/42BZYC978G0?si=0LbUgw3ZPW5U9WqE
A short demo video showing off some of the things Scene Architect can do. It's a Spawner Tool that I'll soon release to the Unity asset store.