As title we want to achieve root motion movement with animations in hybrid setup, this to make use of other tooling like IKs, lattice, cloth physics etc.
I was looking at the NetCode samples where there is XXb_ServerSideAnimation sample, but it seems to be based on creating a sync point to fetch data on main thread and do PlayableGraph.Evaluate(). I've not used Playables before, but do I understand correctly that this has to run from the main thread?
If anyone has any experience with this, happy to hear your thoughts. Also considering alternative doing ECS animations and mirror over to GO.