Hi, I just released my new game and i have a couple people commenting about an odd bug in the movement controls. When the camera is facing in its initial orientation, the WASD controls work just fine, but when they move the camera, it's as is the orientation remains fixed; when facing backwards W moves backwards, and S forwards. When facing 90 degrees, A moves forward, etc.
I found this very odd because I playtested the very version they were playing, even on a secondary device. My movement script works as follows: Record WASD input into a vector3 (x = AD movement, y = 0, z = WS movement, vector is normalized. Then, multiply by some constants and apply that as a relative force to the player rigidbody, using rb.AddRelativeForce(...). The rigidbody is locked in all rotations, and the rotation is scripted to copy the horizontal rotation given by the mouse controls. I tested this, and indeed, the rigidbody object has angle 0 for x and z, and the angle of the camera for y.
What could be happening?