#Character camera acting weird

1 messages · Page 1 of 1 (latest)

brittle frost
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thats the yaw/the beak of the character, its Quaternion pitchRotation = Quaternion.Euler(-neckPitch, 0f, 0f); applied to neckBone.localRotation

wary sonnet
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Can you show your obejct hierarchy and which object this script is attached to, as well as its inspector?

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and yaw is definitely the y axis.