Hello,
I was wondering if anyone had any experience or knowledge on tile based terrain?
Specs:
Tile type / number per terrain chunk / x,z dimension
Standard Tiles: 3x (100x100) tiles.
Micro Tiles: 300x (10x10) tiles.
Cliff Micro: 500x (10x10) tiles.
I use three materials, parent micro tiles to an empty, ensure my tiles are static, and worst case looking at 25,000 tiles. Top end.
Based on if the user could see 49 (7x7) microtile terrain chunks, very unlikely use case.
Typically the user's isometric camera can see about 3x3 terrain chunks (27 standard tiles).
Micro tiles are used for cliffs, water edges, and usually have less detail/ vegetation density to help offset/balance those areas.
With Unity batching AI is saying batching should be around 150 draw calls. Again worst case scenario, target platform windows with laptops with dedicated GPU.
Am I setting myself up for a lot of heart ache and failure later on? If so why? or what other information would help you determine if this is a sound approach?
Thank you,
H
