Hi, I'm having issues with degenerate triangles in UI Toolkit. I have a hunch it's my world space elements which use Shadergraph materials. I've tried to hunt down every divide by zero and NaN situation, but I'm still having moments where I get brief flashes of degenerate triangles.
More so than finding a solution, can someone help me debug this? How do I set it up so that I can use a frame debugger to know exactly where it's coming from? That way I can narrow down the issue and patch the code that is causing this problem. Thanks!