Devlog 2 is out about my tactics game based in a world where everyone one is blind. The player can see the world through vibrations and the mechanism that allows players to do this takes influence from minesweeper.
A Very complex game to design if you need the depth of a tactics game where everyone is blind.
Steam Page:
https://store.steampowered.com/app/4375870/The_Resonant/
In this devlog, I explore the enemy AI design challenges behind my blind tactics game—a mix of turn-based tactics and Minesweeper-style deduction set in a world where everyone is blind.
I break down how blind enemies sense and react without vision, and how this creates ta...