#Walking system
1 messages · Page 1 of 1 (latest)
you have to switch the A and B inputs of the multiply nodes
when you want to multiply a vector3 and a float it has to be "vector3 X float", not "float X vector3"
Itried switching every A and B inputs in multiply but it didnt work
like this?
it is not working
it gives the same error ?
ye
and it is stuck in the same place
I tried searching for some basic movement system but I couldnt find even just 1 :/
oh i didnt see a thing
what comes out of the multiply nodes is a vector3, not a float
and you're putting that into a float input
mybad
you should add the two vectors instead of putting them into a vector3create node
like that
also apparently this isnt true, so forget it lol
i know it is true for quaternions so i thought it was also true for vectors
sorry
it gives you the direction "right" of that object in world space
getfoward basically gives you a vector that points in the direction the object is "looking"
get right is the same, but 90° to the right, it gives you the rightward direction
you should add force instead of set linear velocity