Hey guys,
I just discovered where the Overdraw function got shuffled to, under the Rendering Debugger.
However when using it it gives me some really strange results, the entire scene / prefab I have opened is giving me bright rainbow colors. Even overtop of things I know are a single polygon. It looks like it's reading lightmap data / cubemap reflections and that is affecting the colorized output.
This is a show of our floor (1 poly thick) with a few stoves and a character foot - and showing the "Opaque" overdraw mode.
I am also having a hard time finding this issue or very clear instructions on how to use this function in Unity 6.
Any advice, tips, or resources you can point me to?