#Local volumetric fog edges?

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carmine shard
#

Is there a "normal" way to handle local volumetric fog edges, where they just cut off in a straight line?

Increasing blend distance doesn't work, cause it just makes my whole fog dimmer. If I crank up the alpha, I get the original situation back.

Is there a quick fix or do I need to make a shader where it will gradually fade out along the edges?

carmine shard
#

Nvm, I just made my own shader that fixed it.

But for the sake of curiosity, was there a different way?

sick hazel
carmine shard
sick hazel