#Custom resolution while fullscreened results in game colors being severely darkened [6000.3.41]
1 messages · Page 1 of 1 (latest)
Setting the game to a resolution other than the monitor's default results in the game's colors becoming incredibly dark. It only occurs if the game window is fullscreened
Are you using a HDR display/does your game have HDR enabled in project settings? (Under player settings/allow HDR display output)
Might be a bug caused by unity not detecting the display going into/out of HDR mode when toggling fullscreen.
hey there, sorry i forgot about this post and didnt check until now!
i just tried building it with HDR checked off in the URP asset, and no change unfortunately
Are you using some type of post processing that emulates interlacing? Scaling with that sort of effect could result the lines to fully cover the screen space or to disappear entirely
Either way I'd try if disabling post processing entirely would affect it
just tried disabling post processing, still no change. im not using anything fancy, just the URP Volume post processing