#Blur Intensity
1 messages · Page 1 of 1 (latest)
How do you access the type to modify the Weight of a Volume Component
i think i can do it in animation instead of UVS that is my confusion
i am having some trouble with the renderpipeline, it seems that when i change scene the image from the former scene stays on screen
If you need to change it via coding i reccomend doing it through the volume component
modifying the motion blur from the volume component
i managed to fix it but the effect is still not really as desired
A while ago I tried to modify a volume component's weight but couldnt find it so i made my volume very tall and with a very long blend distance, and i just move it up and down across the camera, to blend between being in the volume and out of it
Theres probably a way to directly change the weight value but if you really cant i guess this is an option lol, its pretty bad but it works
we are not talking about the same thing
are you talking about this component?
Because you can add the type to the type options to make it work
add Unity.RenderPipelines.Core.Runtime to the Node libarary then Add the Volume type to the type options and regenerate the nodes
dammit