#how to do edge outlines on a few select objects

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tepid sable
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I would like to be able to take some low-poly models like paver rocks, bricks, ramps, stairs, etc and apply a edge outline effect similar to this. Hull outline doesn't really work for this and from I've tested the full screen post processing targets everything. Are there any other methods I could look into to achieve this?

The only way I've had working is to export the UV template, create it as vector lines that I could apply the stroke, then save it out as a png texture - this seems too cumbersome to do for each object and you cant adjust the outline thickness without editing the texture every time.

I was reading that I could potentially make models, bake bevel weight into vertex colors, then use a shader in unity to read that data.

Any advice in the right direction is much appreciated.

rough solstice