I'm having a technical test where I am required to use addressables. Basically I am doing a small archero like project. It's the first time I am using addressables and I'm not sure what level of implementation I should aim for and where it is correct to use addressables.
For exemple I have a pooling system in my runtime scene. Should I preload every pool item on start of the runtime scene ? Should my character be an addressable (they asked to focus on scalability so I guess it could be beneficial if I had multiple potential characters even though I'll probably only send them 1 character and one level).