#Adding components with preset properties

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dim comet
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Is there any way that I can pass in a joint2d that has specific properties, and then add that joint to the gameobject? The joints can have different properties based on what type they are so I can't just copy everything to the one created by AddComponent

Node is a monobehavior to be clear

severe lagoon
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Physics Joints have been really annoying in this way for a long time