#GPU Residence Drawer in Unity ECS
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Well Entities Graphics have their own solution for Instansing
If you using DOTS just use Entities Graphics
I think the resident drawer just uses the BatchRendererGroup api, which entities graphics has always used. So they're basically doing the same thing.
Btw for Residence Drawer shader should support Entities Graphics (DOTS Instansing)
Actually, yes, absolutely the same thing
Entities Graphics also require Forward+
I haven't found any hints of a difference in how they work
But of course Entities Graphics will be faster since it works with Entities, not GameObjects
The only difference is that Enitities Graphics has been around for a long time, but I've never heard of GPU Resident Drawer before
Although they came out almost at the same time
I would say that GPU Resident Drawer is Enitities Graphics for GameObjects
Thanks a lot! I will take a closer look into Entities Graphics optimizations then. Still, there are features, like GPU occlusion culling that are based on the GPU Residence Drawer, so I suppose these do not yet exist in Unity ECS?