Hey, we have encountered a problem in that we need to send some initial map data when starting a game. The data is somewhere around 10 Mb and when we try to send that over the network with Steam networking sockets & relay we seem to reach a limit of about 256 kb per second.
Has anyone encountered something similar and did you find a way to get around the possible bandwidth limit that Steam put on their p2p relay socket traffic? The wait time seems a bit much for 10 Mb.
We would like to avoid establishing our own sockets and networking since we don't want our players to have to worry about port forwarding NAT issues.
Thanks in advance