I have a rolling ball player that can change size but maintains a constant mass. I move it by using AddTorque(), using a force with a magnitude of 4d (where d is the player's diameter in meters). Due to how I set its maxAngularVelocity, its angular velocity (henceforth "angVel") cannot exceed 9 radians/sec.
When the player is 1m in diameter, adding torque will cause the player's angVel to increase until it reaches roughly 8 r/s. When the player is 0.05m in diameter, it accelerates to about 8.29 r/s. These are acceptable, although considering how a 0.05m player previously spun wildly when moving before I set maxAngularVelocity, I'm not sure why it stops at 8.29 instead of 9.
Anyway, the main issue is that, when the player grows larger than 1m, its maximum angVel drops to unwanted levels. For example, a 2m player can only accelerate up to roughly 5.7 r/s, a 4m player to 2.7 r/s, and so on.
My question is: how can I counteract this difference so that the player accelerates to the same angular momentum (preferably at the same rate, too) no matter its size?