#Noise/dithering visual artifact on metallic materials

1 messages · Page 1 of 1 (latest)

short torrent
#

I'm having this problem with metallic materials. There's this grainy noise effect on metallic objects that shifts when the camera moves angle. Any idea on how to fix it?

harsh cypress
short torrent
#

No, just front

harsh cypress
# short torrent No, just front

I believe the artifact is from SSAO
It doesn't usually appear on flat surfaces, but I suspected inverted normals could've been related

#

I would toggle SSAO off to see if that confirms it, and then try to tweak its settings and compare types of materials and meshes where it happens, if you need SSAO

short torrent
#

Where may I find that option?

harsh cypress
short torrent
#

I don't see that option

harsh cypress
short torrent
harsh cypress
# short torrent

That's the URP asset
You see its associated Renderer at the topmost field

short torrent
#

Ooh ok. Yeah, disabling it fixed it.

#

Setting to intervaleted gradient method works fixes it too

#

I wonder if the problem is related with how much the material reflects stuff?

#

I don't think it should reflect thaaat much

#

Even with smoothness set to 0 it reflects a lot

harsh cypress
#

Which to me suggests the normals are bending more than 90° away from the camera
That can happen with angular meshes which are smooth shaded

short torrent
#

Can I do something about it?

#

Thank you tho

harsh cypress
harsh cypress