Remove visible texture tiling in seconds with a drop in replacement for lit materials and terrains. Repetitionless gives good looking variation to materials with minimal setup and no shader knowledge required!
It is as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually customised with many different settings and features
On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation
Easy To Use
- Includes simple custom inspectors
- Drop in replacement for regular materials
- Easily convert from lit materials
- Support for packed textures
- Smoothness and roughness support
- Opaque, Cutout, and Transparent surface types
- Texture support for Albedo, normal, metallic, smoothness/roughness, occlussion, and emission maps
Many Toggleable Techniques
- Voronoi noise and cell edge sampling
- Random UV scaling and rotation
- Triplanar sampling
- Macro Micro variation support for custom textures or noise
- Distance blending for seperate tiling and offset or material sampling
- Seperate material overlay ontop of the main material
Terrain Support
- Support for up to 32 terrain layers
- Support for all terrain features
- Automatic material and terrain syncing
- All techniques are toggleable per layer
Sub Graphs Included
- Includes custom sub graphs for all the individual features
- All sub graphs are fully documented
- Allows you to create your own shaders with the repetitionless features
Compatibility
- Supports Built-In, URP, & HDRP render pipelines
- Tested and working in Unity 6, 2023, 2022, & 2021.3
Repetitionless is an easy way to remove repetition from materials by using a custom shader to break up texture tiling. Its as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually modified with many different settings.
Unity Asset Store: https://u3d.as/3Jr8
Itch...
Get the Repetitionless package from William Schack and speed up your game development process. Find this & other Terrain options on the Unity Asset Store.