#Repetitionless - Texture Tiling Remover

1 messages · Page 1 of 1 (latest)

stark sequoia
#

https://youtu.be/BqwM6js7TkU

Asset Store | Itch.io

Remove visible texture tiling in seconds with a drop in replacement for lit materials and terrains. Repetitionless gives good looking variation to materials with minimal setup and no shader knowledge required!

It is as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually customised with many different settings and features

On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders! It also includes fully documented scripts used to create the GUI for the premade shaders that you can use to speed up your inspector creation

Easy To Use

  • Includes simple custom inspectors
  • Drop in replacement for regular materials
  • Easily convert from lit materials
  • Support for packed textures
  • Smoothness and roughness support
  • Opaque, Cutout, and Transparent surface types
  • Texture support for Albedo, normal, metallic, smoothness/roughness, occlussion, and emission maps

Many Toggleable Techniques

  • Voronoi noise and cell edge sampling
  • Random UV scaling and rotation
  • Triplanar sampling
  • Macro Micro variation support for custom textures or noise
  • Distance blending for seperate tiling and offset or material sampling
  • Seperate material overlay ontop of the main material

Terrain Support

  • Support for up to 32 terrain layers
  • Support for all terrain features
  • Automatic material and terrain syncing
  • All techniques are toggleable per layer

Sub Graphs Included

  • Includes custom sub graphs for all the individual features
  • All sub graphs are fully documented
  • Allows you to create your own shaders with the repetitionless features

Compatibility

  • Supports Built-In, URP, & HDRP render pipelines
  • Tested and working in Unity 6, 2023, 2022, & 2021.3

Repetitionless is an easy way to remove repetition from materials by using a custom shader to break up texture tiling. Its as easy as creating a regular or terrain repetitionless material and assigning it to an object or terrain. Each material can be individually modified with many different settings.

Unity Asset Store: https://u3d.as/3Jr8
Itch...

▶ Play video

Get the Repetitionless package from William Schack and speed up your game development process. Find this & other Terrain options on the Unity Asset Store.

itch.io

Remove visible texture tiling in seconds with a drop in replacement for materials and terrains

stark sequoia
#

Repetitionless - Texture Tiling Remover

#

v1.1.0 Released!

This release adds an easy way to create repetitionless materials without manually setting the shader, and a way to convert lit materials into repetitionless materials.
It also increases the speed of material creation as well as a few other fixes

  • Added easy repetitionless material creation
  • Added easy conversion from lit materials
  • Repetitionless materials can now be created and converted to through script
  • Added create material button in terrain script
  • Increased material creation speed
  • Created discord & added link
  • Removed review popup
  • Removed static texture channel from tooltips where it can be changed
  • Fixed rare errors related to progress bars
  • Fixed rare error when removing a material from the terrain script
stark sequoia
#

v1.2.0 Released!

  • Added Vertex Colour blend modes
  • Added Vertex Colour mask for material blending
  • Added Specular Highlight toggle
  • Added Environment Reflections toggle
  • Fixed issues with some textures not showing
cosmic patio
#

@stark sequoia Please read pinned post guidelines, if you want to post updates use #1180170818983051344 , don't bump the posts here.

stark sequoia
#

oh my bad