Hi. My game's art direction is towards octopath traveler. 2.5D, sprite for characters, 3D mesh for environment
Recently just finished implementing this texel snapped shadow/shading for Microsplat's terrain and MS mesh
There'll be time of day/night cycle. I have the following assets: Magic light probes, magic lightmap switcher, Bakery, Stylized Water 3 + underwater, Microsplat all bundle,
Using Unity 6.3, URP, targetting webgl
So my basic first question is this:
https://www.youtube.com/watch?v=OoBAD7_o0RI
For something like this Traveler DX or Octopath, where the scene has outdoor and indoor, and dynamic sun/moon light, and having a lightmap switcher like MLS (or unity's APV which i haven't tried), should i have lighting baked for only the indoor, only the outdoor, or both?
Also considering my camera view angle is closer to a sidescroller (so, can see the horizon)
In the past month, I've had a bit less time to focus on the project due to personal events, but nonetheless, I felt the need to update on the game's progress even though there isn't much to show yet.
I continued to develop my skills in Blender, and over time, the village is getting a slightly warmer and more unique character. I draw a lot of in...