I followed a guide to create a fullscreen outline shader and it works well, but I have a couple issues.
In the first image, the shader doesn't add an outline to the top side of the voxels for some reason.
In the second image, the shader doesn't add an outline on this edge.
I will admit I am very inexperienced when it comes to shaders, but I've tried many different shaders to try and get these outlines in my voxel game, and this is the only one that has gotten this far. I would just like to fix these couple of issues.
I attached an image of the shader, and this is the guide I used: https://www.youtube.com/watch?v=VGEz8oKyMpY
Until now, it's been tricky to make your own post processing effects in URP. It's going to become much easier in Unity 2022 through the new Fullscreen Shader Graph, and in this tutorial video, I'm going to create an outline post process to see how it all works!
✨ Snapshot Shaders Pro Sale: https://itch.io/s/89921/snapshot-shaders-...