I recently started learning shaders and I wanted to create effect that would warp space around object. I did create it, but am struggling to apply it to like world space instead of object texture.
Simple example: I place an empty frame in scene, I want scene pixels in that frame to get into my shader.
I tried using Scene Color node but all it does is render grey color. I made sure to set graph type to unlit (also tried just about every graph type), transparent surface type, enabled opaque texture both in main camera and URP asset, but it's still grey...
I had some success with fullscreen shader but I'd like to avoid using it as it affects entire view instead of specified area like I want it to.
Unity version: 6.3