#Is it possible to render sprite on canvas using TMP SDF shader?
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I believe TMP shaders are set up to get the data to display from the properties supplied by the font asset so it may be rather difficult
well I manually put sdf texture into font atlas and set all shader parameters, it shows up on the material preview in editor but doesn't seem to work when I put it as a material on a sprite
idk maybe I should make a custom graphic subclass
Canvases aren't for rendering sprites, so that may be why