#Pico 4 (Mirrored Hand) interaction issues + Unity development

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high glade
#

I am now using Pico 4 and Unity to develop a VR application for mirror therapy. I do not use the controllers of Pico 4 but only use the built-in hand tracking function of the Pico 4. Now, I have enabled the function to track one side of hand and generate a mirrored hand, so inside the application there will be two hands. Also, only the tracked hand can interact with the UI buttons and 3d objects in the scene. But what i want is to track one side of hand and only generate a mirrored hand in the application that mimics the movements of the tracked hand. Therefore, there will be showing only one mirrored hand in the application and I would like the mirrored hand to interact (poke) with the UI buttons and interact (pinch to grab the objects) with 3d objects. Can anybody help with this issue?