When trying to join a lobby, I get the "Relay Service Exception: Not Found: join code not found" error, but I'm not sure what the cause of this is.
Joining and loading into a gameplay session works on initial launch of Play Mode for both editors. Only when the host stops play mode and the second editor tries to host a lobby after being taken back to the main menu, do I get the error. My code fails within InitializeRelayClient method called from the OpenLobby method. I will add my code below.
Edit:
These are my Unity/Package versions
Unity 2022.3.47f1
Authentication v3.3.1
Lobby v1.2.2
Matchmaker v1.1.5
Multiplayer Tools v1.1.1
NGO v1.11.0
Relay 1.2.0
Remote Config v4.1.1
Unity Transport v1.5.0