#Sounds sphere
1 messages · Page 1 of 1 (latest)
you can use many ways. one of them would be to use a onTrigger collider and then play the sound
you can also play the sound at a certain world position
https://docs.unity3d.com/ScriptReference/AudioSource.PlayClipAtPoint.html
Learn how to implement 3D sound in Unity and make your game audio truly immersive! This quick tutorial covers the basics to bring your game's sound design to life.
#unitygamedevelopment #unity3d #games #sound
This is what I wanting
But it doesn't explain it good
I don't know how to code can I still do it?
put a collider on your radio mark it as isTrigger then put the OnTriggerEnter method on it and do whatever
Ok
make sure to use the right channel. this is for rendering you mightt want to check #1390346827005431951