I've had a strange error start popping up today. Not seen this before, and there haven't been any major changes to the game in the last few days. Either I've done something subtly wrong or something has built up to the point it all breaks.
Unity.Entities.EntityComponentStore.AssertNoQueuedManagedDeferredCommands () (at ./Library/PackageCache/com.unity.entities@e581b903be8e/Unity.Entities/EntityComponentStore.cs:3015)
Can't find anything useful in the docs, and the comment in the code suggests this may be some internal entity system bug?
Using Unity 6.0.59f1 with Entities 1.3.14