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How to get the normal of the point where the ray hit in a .raytrace shader [closesthit]?
#How to get the normal of the point where the ray hit in a .raytrace shader [closesthit]?
1 messages · Page 1 of 1 (latest)
gusty atlas
Jan 17, 2026, 5:40 PM
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What is the most correct and fastest way?