Hi everyone! I wanted to share my first game as a solo developer, ToSaVa 🦎🎨, which I recently released on Steam.
Beyond being my first solo-dev project, I set myself a very specific technical challenge in Unity:
❌ No keyframes or pre-made animations — everything that moves or deforms is driven purely by code
❌ No textures, sprites, or traditional UI
✅ All visuals are created using Shader Graph, including shapes, colors, feedback, and interface elements
The project started as an experiment to explore color theory (RGB, HSV, Lab) in an interactive way, combining my background as a teacher with game development. It ended up being a great excuse to dive deep into shaders, procedural visuals, and data-driven animation inside Unity.
It’s a small, non-commercial project, but a big learning experience for me. If anyone is interested, I’d be happy to write a postmortem covering the most interesting technical and design challenges (Shader Graph workflows, code-driven animation, limitations I hit, etc.).
Steam page (with gameplay trailer):
https://store.steampowered.com/app/4290120/ToSaVa/
Master the art of color under pressure
ToSaVa is a fast-paced arcade puzzle designed specifically for digital artists, designers, and visual students. In this game, you don’t just play; you train your eyes and your brain to master the technical foundations of color theory in a high-pressure environment.
The Concept
You are a chameleon in a c…
January 2026