RaycastDebugger is a simple-to-use, lightweight runtime physics visualization utility for Unity.
It mirrors Unity’s built-in Physics.*Cast and Physics.Overlap* APIs and renders their results clearly in-scene for debugging.
Usage is as simple as adding a single line to your code.
The entire Utility is a single script (RaycastDebugger.cs), to be easy to add to you projects and extremely lightweight.
https://github.com/BOLOBEEF/RaycastDebugger
https://youtu.be/FFBhl0hzOjc
I am trying to break into the industry and this is just one step ahead.
Wish me luck 🙂
An easy to implement, easy to use, lightweight visualization utility for Unity - BOLOBEEF/RaycastDebugger
RaycastDebugger is a simple-to-use, lightweight runtime physics visualization utility for Unity.
check it out!!
github.com/BOLOBEEF/RaycastDebugger