All of the game takes place at night except this one part that's in the morning. I have a run in editor script that rotated the directional light (and toggles pp) for better visibility but it doesn't seem to work during runtime. I don't particularly need it during runtime either, I just have to load the scene with the directional light rotated downwards once.
I know this is most likely a problem with my lighting settings, but I'm relatively new to 3d games so I don't really know how to configure that and where to check settings and which pipeline I'm using