#Game not getting dark
1 messages · Page 1 of 1 (latest)
if you have a directinal light you want to get rid of that
then in the lighting tab > envoirement choose a color , you want black
you can then also delete the skybox or replace with a dark themed one
this should actually be it
fine
ambient color is black but my game is not black
remove the skybox too
i did now
check the game though game view not scene
how comes, that is actually not possible. show a screenshow of the game view please
ok this looks like an interior this is different
then i really dont know this is actually not possible, i assuem you got some emiisive materials there that ignore lighting
edit the materials / shaders
yeah i suggest you learn the unity basics. this wont work.
and dont use hdrp use urp instead
start a new urp project and test things out with the default 3d objects, and use the methods i named to achieve the lighting you want
Thank you. I I'm pretty sure that map You cannot turn dark. I'm going to change the map out
It just seems like you're using an unlit shader. Since it doesn't care about lighting , it wouldn't get brighter or darker.
Oh
Materials have a shader which determines how the object with the material reacts to lighting (or if it does)
Meaning light components in the scene, and the scene's environmental lighting settings (and scene's baked GI, if any)
https://docs.unity3d.com/6000.0/Documentation/Manual/LightingOverview.html
How do I change that shader?
Meshes have a material, and that material specifies a shader
Which shaders you should and can use depends on what render pipeline your project uses
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has more information about materials, shaders and renderer components