#Game not getting dark

1 messages · Page 1 of 1 (latest)

lament lichen
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so basically I'm making a gtag horror copy and I'm trying to make the map dark with HDR but when I turn it black it only makes some buildings in the background dark. Iv looked though so many tuts I want everything dark how can I fix this? I've been at it for hours

distant geyser
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if you have a directinal light you want to get rid of that

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then in the lighting tab > envoirement choose a color , you want black

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you can then also delete the skybox or replace with a dark themed one

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this should actually be it

lament lichen
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Ok I'm going to try this right now

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I'll tell you if it doesn't work

distant geyser
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fine

lament lichen
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ambient color is black but my game is not black

distant geyser
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can you show a screenshot

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of the lighting tab too

lament lichen
distant geyser
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remove the skybox too

lament lichen
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i did now

distant geyser
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check the game though game view not scene

lament lichen
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ok

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its still light

distant geyser
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how comes, that is actually not possible. show a screenshow of the game view please

lament lichen
distant geyser
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ok this looks like an interior this is different

lament lichen
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no the outside is light aswell

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you can see it though that gap

distant geyser
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then i really dont know this is actually not possible, i assuem you got some emiisive materials there that ignore lighting

lament lichen
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damn

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so what shound i do?

distant geyser
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edit the materials / shaders

lament lichen
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on assets?

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im very new to unity

distant geyser
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yeah i suggest you learn the unity basics. this wont work.

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and dont use hdrp use urp instead

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start a new urp project and test things out with the default 3d objects, and use the methods i named to achieve the lighting you want

lament lichen
final spear
# lament lichen

It just seems like you're using an unlit shader. Since it doesn't care about lighting , it wouldn't get brighter or darker.

pastel turtle
pastel turtle
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!learn

random bisonBOT
pastel turtle
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has more information about materials, shaders and renderer components