cant figure out why enabling "alpha is transparency" on the flame is causing this, tried googling it but didnt find a solution
first image is alpha is transparent disabled
3rd image is the shader graph shade and the last is the settings of the image im using for the flame
#"alpha is transparency" causing stretching effect
1 messages · Page 1 of 1 (latest)
"Alpha Is Transparency" dilates/stretches colours out to avoid artifacts at the transparent edge when using alpha blending. It's up to the shader to actually make that area transparent.
If it's not working with that current graph, check that it's actually saved. And under graph settings you might have the option to allow the material to override settings and alpha clipping may be disabled on the material.
Or change material type to transparent rather than opaque if partial transparency is needed.