I want to achieve that souls like effect where when your player goes in dark areas without a light source like a cave or something, the immediate surrounding area around the player is dimly lit. But I can't achieve that and want to know how do I achieve that
I tried adding the point light on my player and set the rendering layer to affect everything except the player itself, set the range to 10 units but my issue is intensity.. if I keep intensity too low nothing gets lit, if I keep intensity too high the things around my player are wayy too bright while are further is just dimly lit. Not to mention if I go near a plant or something that gets bright like a star when I do this approach
How do I achieve this
