#Script for a farming simulator game
1 messages · Page 1 of 1 (latest)
You need to be more specific if you need more specific help. If you want to make an actual simulator game, you need a whole system that tracks and updates the state of the field, likely as small cells that are all simulated. Technically that could look like a texture or a buffer that can be used to store the field and also render the field (texture especially can be useful). Cultivating the field then becomes a problem of modifying the whatever structure you use to store the field.
I think he specifically means the floor part.
In that case it can easily be achieved with a rendertexture and shader/material.
Have a black rendertexture that you then paint red or something onto when the thing moves over it. And in the shader just assign textures to each color.
The procces is shown here
https://www.youtube.com/watch?v=Xss4__kgYiY
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It's useless without a full system integrated