#General Animation Texture

1 messages · Page 1 of 1 (latest)

small kernel
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The General Animation Texture (or buffer, as it actually is on the compute-side), is a way to share hierarchical rigs and animations across meshes and LODs with blazing performance.

The GAT takes all the stuff related to making things move (such as skinning), and moves it to the GPU-side using compute shaders and indirect instancing. The benefits are much less CPU-GPU communication, and more processing power available on the CPU for all your other needs, like audio, gameplay, multiplayer, and so on and so forth. :3

you can try it here:

https://quakeulf.itch.io/gat

itch.io

Enable tens of thousands animated 3D-objects! :3

small kernel
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we hope you guys can give us, your general thoughts about this tool it will really help us, since we just did the release

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we are a very smoll team

willow siren
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GPU-side animations is not a new concept and there are a lot of assets on the store that already provide that feature. You need to research your competitors and provide to the user something they don't, explain how you're different and why the user should pick your asset over others.

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I see you have a section on that on the page.