#HDRP packages into URP project shader problems. Help!

1 messages · Page 1 of 1 (latest)

low bobcat
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I've recently been encountering an issue with importing a HDRP package into URP and I do not know how to "compile the Diffusion Profile" as is indicated by the asset for this occasion

dull roost
arctic burrow
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The diffusion profile asset is something specific to HDRP and shouldn't have any use in URP.
In the worst case scenario you should just have assets that can't be imported in the project and that's all.

low bobcat
arctic burrow
# low bobcat oh but i've already bought the package

Well, normaly it is clear in the package description in the store what render pipeline it supports, if you make the choice to buy a HDRP only package and try to use it in URP it's up to you to figure out things as it is not supported.

Some packages exist to convert materials to and from all the Unity render pipelines, like this one.

low bobcat
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This is what the package says. But I have no clue how to complete the following steps.

arctic burrow
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It means that the materials are using HDRP shaders, and you need to change them to use URP shaders (mostly, Universal/Lit), and possibly also modify textures as URP and HDRP don't have exactly the same texture packing for the metal/AO/smoothness texture.

Similarly, the post process effect are not compatible between the two pipelines and need to be reconfigured.
For those I recommend that you import the asset in a fresh empty HDRP project, open both projects at the same time and re-create the volume settings with URP matching post processes.

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Light intensities will also be off in URP.