#HDRP packages into URP project shader problems. Help!
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Why are you importing a HDRP package into URP?`
Or what does that mean exactly
The diffusion profile asset is something specific to HDRP and shouldn't have any use in URP.
In the worst case scenario you should just have assets that can't be imported in the project and that's all.
oh but i've already bought the package
Well, normaly it is clear in the package description in the store what render pipeline it supports, if you make the choice to buy a HDRP only package and try to use it in URP it's up to you to figure out things as it is not supported.
Some packages exist to convert materials to and from all the Unity render pipelines, like this one.
This is what the package says. But I have no clue how to complete the following steps.
It means that the materials are using HDRP shaders, and you need to change them to use URP shaders (mostly, Universal/Lit), and possibly also modify textures as URP and HDRP don't have exactly the same texture packing for the metal/AO/smoothness texture.
Similarly, the post process effect are not compatible between the two pipelines and need to be reconfigured.
For those I recommend that you import the asset in a fresh empty HDRP project, open both projects at the same time and re-create the volume settings with URP matching post processes.
Light intensities will also be off in URP.