#Question about Inverse Kinematics
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
I want to know if it is a common practice, to develop all IK stuff for your game yourself, or is this too hard and you better use a solution, already made by someone else?
ping on reply please
Unless you have pretty specific bespoke requirements, most people would use an existing library/package
Thank you for the reply. I mean it is commonly advised to code stuff yourself for practice but idk if this is the case cuz its hard