#Question about Inverse Kinematics

1 messages · Page 1 of 1 (latest)

runic violet
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I want to know if it is a common practice, to develop all IK stuff for your game yourself, or is this too hard and you better use a solution, already made by someone else?

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ping on reply please

silent crag
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Unless you have pretty specific bespoke requirements, most people would use an existing library/package

runic violet
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Thank you for the reply. I mean it is commonly advised to code stuff yourself for practice but idk if this is the case cuz its hard