#Cant Connect???

1 messages · Page 1 of 1 (latest)

cobalt skiff
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I cant connect the Out(3) to position. why

dark junco
# cobalt skiff I cant connect the Out(3) to position. why

You cannot sample mipmaps (which the Sample Texture 2D does) in Vertex stage because it requires partial derivatives which are fragment shader only concept. You can use the Sample Texture 2D LOD Node and give it the mipmap you want to sample from which is more than likely the LOD level of 0

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Something like this. This is very common problem which disallows sharing certain nodes between the vertex and fragment stages / shaders. If you end up doing a lot of the same stuff in both stages, you can always use Sub Graphs to reuse the logic and get away without duplicating nodes.

cobalt skiff
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thanks. im new to these and i just thought that 3 goes in 3 xd

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also how can i use tesselation to create new verticies

dark junco
cobalt skiff
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ok i understand

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tutorial does this but i dont have that node

dark junco
cobalt skiff
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im on URP how do i change it. do i have to make a new project

dark junco
# cobalt skiff im on URP how do i change it. do i have to make a new project

A new project is the most bullet proof way. You can also change it but last time I tried myself, I just ran into ton of issues (like 5 years ago, likely much easier nowadays). You can search "Upgrade URP to HDRP". If tessellation is a necessity, you either have to use HDRP or use some third party tessellation tool. Changing the render pipeline is quite big consideration, HDRP for example is much heavier and doesn't even work on most low end devices like mobile phones.