#Material that samples a specific cubemap / reflection probe

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random dawn
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Is there a way to have the standard HDRP Lit shader use a specific reflection probe instead of the closest one?
My use case is a mirror that, instead of reflecting it's environment, reflects a different location.
I don't want to use a camera for performance reasons. Static reflections are totally fine.
Images show an example of what I want. Here I just moved the baked Reflection Probe from the other location to the mirror. That's not a good solution of course as the environment around the mirror is now receiving incorrect reflections.

random dawn
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As a workaround, I'm simply having 2 probes there now. The actual one, and the one of the second environment. The one of the second environment with lower importance. Still, open for better solutions

wicked gazelle