Is there a way to have the standard HDRP Lit shader use a specific reflection probe instead of the closest one?
My use case is a mirror that, instead of reflecting it's environment, reflects a different location.
I don't want to use a camera for performance reasons. Static reflections are totally fine.
Images show an example of what I want. Here I just moved the baked Reflection Probe from the other location to the mirror. That's not a good solution of course as the environment around the mirror is now receiving incorrect reflections.
#Material that samples a specific cubemap / reflection probe
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As a workaround, I'm simply having 2 probes there now. The actual one, and the one of the second environment. The one of the second environment with lower importance. Still, open for better solutions
Did HDRP reflection probes support rendering layers?