Hello friends! I have a URP Renderer, Forward+
Running Unity 6000.0
The light limit is set to "5 Per object limit". Main light is Per Pixel and casts shadows. Additional lights are Per Pixel and cast shadows.
In my scene i have a single Directional Light, which works.
I also have two other active lights: a spotlight and a pointlight.
No matter what settings i change in the renderer i can only get one of these two to affect the world at any given time. If I disable the spotlight, the pointlight affects the world. If I disable the point light, the spotlight comes in effect. But i want both!
I've read the limit of lights per object in URP is 8 lights or so, and these are only two lights, so what is the issue here?
In deferred it works, but I need Forward+ for other reasons.
It used to be that you could tick an [X] Important checkbox on a pointlight in Unity to force a light to be considered for rendering, but I can't find it anymore.
How can I solve this issue? 🙂
Thank you