For some reason I cannot make it so the client joins the hosted session via a code. It does not throw an error or anything of the sorts. I can see the SessionManager Log message (code is in the images attached) saying is joinining the session with said code but it never truly does. Currently using the Multiplayer Services SDK and also tried using Multiplayer Tools to check if I had implemented everything correctly and it went well. Just when i do it by my own code it does not work.