Hi, I'm Parsley, and this is ASSASSIN_INTERN- a fast paced, cartoony run and gun where you play as Pablo, a duck looking to make a living by killing. Very much a work in progress, but as it's my first ever Unity project, I'm looking for feedback. Yay!
#ASSASSIN_INTERN
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1-3, 'Ascension Day', will set the trend of the X-3 levels being long, drawn out gauntlet type levels, with this one focused on verticality and close quarters combat.
Tommy the Cat is the player's first encounter with the Lughead enemy, a powerful midrange tank. Because my skills have since developed since Robo-Coach, this entity is much more v...
Like I had mentioned in one of my earlier dev updates, I figured out how to use tilesets in a way that's not completely stupid, and that I would go back and redo the first two levels. Well, here you go. My new method is so efficient I can't help but add more to the levels now that it is much easier to do so.
The only thing left for the levels ...
https://parsley1026.itch.io/assassin-intern
now downloadable