#baked lighting shadow issues

1 messages · Page 1 of 1 (latest)

oblique nest
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so the sunny side of my scene looks well lit, but the reverse side of my scene is almost pitch black.

this is probably a consequence of me needing to bake lighting at full shadow darkness because i want pitch black interiors. i lower the shadow strength to half when the player goes outside (that's what the screenshots show), but the backside of walls are still pitch black.

are there better settings to fix this?

brazen wraith
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It sounds like you're changing those variables to fix problems that don't need fixing, causing new problems

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You don't need to lower environment lighting and reflection multiplier to get dark interiors if you're baking lighting; the bake process is inteded to occlude interiors from environmental lighting
But make sure you have placed light probes and reflection probes where they are needed

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Then you do not need to mess with shadow strength either, which you probably did to offset the now totally black shadows
But it functionally makes shadow casters semitransparent, so occlusion will no longer work right

oblique nest
brazen wraith
brazen wraith
# oblique nest

Looks allright, but disable environment Fog as it is not related to lighting but obscures your ability to see lighitng

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The screenshots don't show much of the sky so I can't appraise if the environment lighting matches the level of brightness expected from your sky

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But with these settings it should, assuming your reflection probes are correctly placed