I’m making a multiplayer game using Unity Netcode for GameObjects.
Players are moved locally using a Rigidbody in a player controller script.
Player positions are synced using a NetworkTransform set to owner-authoritative.
The world has interactable objects with Rigidbody + BoxCollider + NetworkTransform (server-authoritative).
When the host collides with these objects, they move correctly.
When a client collides with the same objects, they barely move and just jiggle.
Would be very grateful if someone would help me to figure out how to fix it 🙏