#I cant find 'VideoPlayer On Loop Point Reached' in Script Graph

1 messages · Page 1 of 1 (latest)

final sleet
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Hi there! I'm having some trouble figuring out how to use Script Graph and could use some help.

I want to set it up so that when Button B on Canvas A is pressed, Video C starts playing, Canvas A is hidden, and Canvas D is shown.
When I asked Unity AI, it told me to use "VideoPlayer On Loop Point Reached," but I can't find that node anywhere. Is that the right approach?

I've tried connecting the nodes as shown here, but with my current setup, the canvas switches before Video C even has a chance to play.This is the script I attached to Button B.

opaque trellis
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AI is terribad. You might need to manually code the play function

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Unity video is ok, but not 100% straightforward. There are delays among other playback quirks that you usually have to code your way around

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If i was at my computer, which im not, id be able to give you more exact details about how unity video is sortof bad and not that reliable

final sleet
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Thanks for the reply. Since this is my first time building anything in Unity, I found your response very insightful.

I noticed that even by just connecting the "On Button Click" and "Play" nodes, the video playback wasn't smooth at all. It makes total sense why you mentioned that Unity's built-in video features are a bit lackluster (haha).

What are the standard methods used to avoid issues like playback lag? I’m planning to do some research on my own, but I’d love to hear your recommendations if you don't mind sharing.