#Reflection probes not reflecting transparent materials correctly

1 messages · Page 1 of 1 (latest)

rugged zenith
regal marsh
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Baking just the reflection probe a couple of extra times might allow the previous bakes to be reflected recursively on shiny objects

rugged zenith
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actually i have turned off sky. i wanted indoor lighting. sky is black

rugged zenith
regal marsh
# rugged zenith wdym? stacking multiple bakes on top ?

Yes basically
I don't remember if there's some more automated way of dealing with recursive reflection, but in my experience baking the probe just captures the environment as it is, with whatever default reflections there are
The next time the objects are reflecting what you just baked, and so on

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You should only need to bake the reflection probes for that, not all lighting

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But I do wonder why there's this bright corner

rugged zenith
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is this a feature

rugged zenith
regal marsh
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Usually I expect to see that when SSR cuts out out
As it reflects the gbuffer when it can, and when it can't it'll fall back to the reflection probe

rugged zenith
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it only occurs when the model is at the edge of screen\

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ssr is off.

regal marsh
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It shouldn't occur with refleciton probes

rugged zenith
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SSAO can also cause this?

regal marsh
# rugged zenith ssr is off.

Confirmed that it is off from global settings or overridden to off from a scene profile, not just "not activated" from a scene override?

regal marsh
rugged zenith
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let me turn it off